Peter W. Alt

Interactive Developer, Creative Technologist, Engineer


About

Born and raised near Munich, Germany, I have been working with international teams ever since. I love creating experiences that are unique, engage the user in a variety of ways, are simplistic and, most importantly, fun. I'm constantly switching between disciplines and am the translating hub between mindsets, departments and roles. Having worked at large international corporations as well as at a startup from day zero, I embrace and challenge the whole team to use agile thinking, design thinking, bootstrapping and looping through iterations.


A is for Art Museum

The Philadelphia Museum of Art's first ever, in-house developed mobile app is part of the summer long Art Splash program, geared towards families to experience art in a new way.
The app uses iBeacons, installed throughout the whole museum, to navigate kids on a treasure hunt to discover the collection. Letters can only be unlocked by physically walking into the galleries.
Besides being the main developer on the project, I was also responsible for the iBeacon planning and deployment throughout the whole building.

Breaking the Silence Study Table

The Canadian Museum for Human Rights’ Breaking the Silence gallery is a quiet respectful space where visitors can learn about many mass atrocities — some well–known, others previously hidden. The gallery helps visitors to understand that whenever human rights violations occur, we have a role to play by breaking the silence about them, and the very act of learning about and discussing these violations helps to break the silence.
My responsibility was focussed on the interaction design and the creation of wireframes for this 27' (8.2m) long multi-touch table. The table consists of 24 stations, each available in multiple languages. The content is served from the museum's content management system and the table provides a "facilitated mode" for instructors.

Demo-Visualization

Multi-touch-based application project for a medical visualization company. My involvement included technical consulting during the concept phase to identify possible interaction scenarious, prototype and mockup development as well as the development of a stand-alone release application for the client.
This application was realized in Python for Mac OS and Windows platforms and supports native Windows 7, Windows 8 touch input as well as TUIO.

Interactive Betting-Table

This large-scale, multi-user touch-table allows up to eight users to simultaneously retrieve information about horse-racing and interactively place bets using personal RFID-enabled smart cards. The massive 10x4 ft display was designed to maximize the user experience and to engage social interaction. My involvement included the development of a hardware monitoring and controlling system for both client and server side, user-friendly calibration tools, remote controlled LED und USB management as well as writing multiple helper utilities to improve system reliability. This project is located at the Hong Kong Jockey Club in Hong Kong.

Bat.Flight.Viz - Interactive Visualization

Bat.Flight.Viz is an interactive visualization of scientific data for educational purpose. It is designed as an interactive online simulation and available to the public to learn and understand bat flight and aerodynamics.
Bat.Flight.Viz is realized using Unity3D, which allows flexible deployment as a standalone application as well as the integration into a website.
Visit Bat.Flight.Viz

Souvi - Interactive Exhibit

Souvi is an interactive, generative, audio-visual multi-touch installation based on synesthesia. It lets users draw with their fingers and interprets their work with sound. It generates a unique experience for every user interacting with the system. Souvi has been awarded with the "Art of Engineering"-Award by Ferchau Engineering in 2010.
Souvi is realized using openFrameworks for the graphics and touch input (originally gathered through custom designed optical tracking, recently updated to TUIO) and PureData for the sound synthesis.
Visit souvi.de

Wikando - Web Community

Wikando brings projects, individuals and companies together. A great community of people who need support and people who want to support others. To engage as many supporters as possible, Wikando focusses on usability and an intuitive way to donate goods and money. Joined the startup as first full-time developer and massively influenced the design and development process.
The Web 2.0 platform was developed using cutting edge technology like Amazon AWS integration for hosting, file-storage and CDN services. The platform was realized using the Symfony framework.

Mobile Conference App

As an easy to use service this web-application is designed to help conference hosts running a conference and visitors navigation through a long list of parallel talks and sessions. The key feature of is the simple integration with existing content management systems, which allows hosts to import existing data with a click.
The project was realized at the University of Applied Sciences Augsburg.
The project was realized in 2010 using jQuery touch for the interface and Symfony as the backend framework.

Moodlight

Simple moodlight, realized with a custom cutted acrylic sheet, a hacked Ikea frame and an Arduino board. The colors can be cycled through using a web application, connecting to the Arduino via a REST interface.

Capactive Touch Robot

An interactive robot, shaped like a hemisphere, pining for love. If it gets petted by people, it will raise its brightness and will start to flash in vibrant colors if it is satisfied. If you leave it alone, it will get dark and bored again, just flashing its light sometimes to attract nearby humans. To increase the chance to get fondled, it uses twitter to inform its followers.
The objective was to learn about sensor data processing and experiment with natural user interfaces.
The robot was built using a self-made capacitive sensor and some LEDs connected to an Arduino-board. Its interface is absolutely easy to use and no buttons, wheels, toggles or anything else is required to interact with.

Trophy design for lab.30

Since 2001, the lab.30 media art laboratory has become a local spot for experimental art and interaction. The festival presents exciting and experimental art at a very high level. The lab award acknowledges artistic achievements which stand out as exceptional, especially innovative and extraordinarily creative. It supports interdisciplinary and cross-genre work, and wants to encourage experiments and transboundary approaches.
To reflect the Identity of 2008 we created a cubic object with flashing lights attached to its bottom. The small grid produces interference with the bouncing logo when you look at it and creates a spectacular image for the viewer on the surrounding surfaces.


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